CIVLIVE

Live every day

CIVLIVE

An AI civilization evolving live

Lone wanderers pair up, form bands and grow into tribes, villages, kingdoms and empires. AI rulers make every choice and explain it on stream. Nothing is scripted.

On air daily at 2 PM Eastern for about eight and a half hours

The ladder

From one wanderer to empires

Every people climbs by growing, discovering and settling, and falls back when it loses towns or people. No one is handed a rung.

  1. WanderersAlone, foraging and looking for company
  2. BandThree who bond share a camp and a leader
  3. TribeTwelve or more, with Fire and Language
  4. VillageFarming lets a tribe settle its first town
  5. ChiefdomTwo towns, armies and treaties
  6. KingdomWriting, three towns and a crown
  7. EmpireSix towns and the top of the ladder

What each rung takes →

Real frames from the show

Day 950 in the valley

Eighty years in, 1,277 people lived across 46 towns. These frames are straight from the stream: a revolt that toppled a ruler, two sieges, and the Valley Almanac.

The walled town of Millfield on a pixel-art map, with a banner reading: Overthrown! The rebels of Millfield topple Davin the Hammer.
Overthrown. The rulers never answered them, so the rebels of Millfield toppled Davin the Hammer. Savin now rules the Indigo Chiefdom with a council.
A walled capital and a besieged hamlet on the map, surrounded by ruins of older towns.
The siege of Ironmoor. Cerulean soldiers at the gates, among the ruins of towns that came before.
Two walled towns marked with protests, and an army fighting at a village between them.
Protest and war at once. Russet soldiers fight at the gates of Dunfield while its neighbours protest.
Almanac page listing storylines, heroes, villains and great houses. Almanac page of relations between peoples: wars, vassals and alliances.

What runs the world

A whole medieval world, simulated

Dozens of systems run side by side, and every story on screen grows out of them.

AI rulers who explain themselves

Each people's ruler has a personality, an ambition and a plan. Every choice comes with its reasons, shown on stream.

Leaders and ambitions →

Lineage and reputation

Genes, skills and fortunes pass to children. Great houses rise, heroes and villains earn their names, and blood feuds outlive the people who started them.

People and lineage →

Discovery by doing

Fire comes from cold nights, farming from foraging the same patches. Later come iron, printing, clockwork and gunpowder.

Discovery and knowledge →

Markets, coin and greed

Prices follow supply and demand. Rulers tax, borrow and debase the coin, caravans walk the roads, and famine breeds thieves and profiteers.

Markets and coin →

Faiths and creeds

Prophets found religions, schisms split them, and in a crisis a Chosen One may rise. Six ideologies compete for every people.

Culture and faith →

War and sieges

Armies march the real map with the best arms they can pay for. Walls hold, catapults batter them, and towns change hands.

War →

Uprisings and intrigue

Angry towns protest and revolt. Pretenders claim thrones, rival houses stage coups, and assassins strike in the night.

Unrest and intrigue →

Outlaws and bandit kings

The desperate take to the woods. Gangs grow into warbands and hordes, hire out as mercenaries, or seize a town and crown their own king.

Outlaws →

A living land

Herds migrate, wolves hunt, soil tires and forests regrow. Plague, floods, blizzards and locusts leave their mark for years.

Land and nature →

Taking part

Chat can sway the valley

Type commands in the live chat. They're free.

  • !1 !2 !3Vote in the open round: an omen, a name, or a ruler's decision
  • !name <idea>Name a new band or town
  • !predict <choice>Call what happens next and climb the monthly leaderboard
  • !root <name>Back a hero or a villain
  • !storyThe storylines unfolding now
  • !helpEverything else

The people decide

When a ruler faces a bold choice, such as war or peace, or crushing a revolt or giving in, chat may get a minute to choose for them. If chat votes, its choice stands.

Omens

Every so often chat picks an omen for the valley: gentle rain, a mild winter, plentiful herds. Busy chat wakes the spirits sooner.

Super Chats

Super Chats and Super Stickers are thanked on stream. One can adopt a villager to follow through their life and family line (!adopt), or send a small blessing. These only tilt the odds a little; they never decide wars or wipe out a people.

Every command explained →

Honest by design

Real stories, told as they happen

Nothing is scripted

Storylines open, turn and close only on things that really happen in the simulation. Even quiet stretches end by the world's own rules.

AI, and it says so

The rulers' choices and the narration are AI-generated, and the stream says so on screen. When the AI is unavailable, a rule-based council decides.

How the show runs

The stream is produced automatically by a program running on the channel owner's computer. It manages the channel's own broadcasts and reads public live chat through the YouTube Data API using the channel owner's authorisation, and answers information commands like !me with short replies in chat. It never acts on viewers' accounts.

The valley is waiting

Every visit finds it further along.